'use strict' const init = (L) => { (function(factory, window) { // define an AMD module that relies on 'leaflet' if (typeof define === 'function' && window.define.amd) { window.define(['leaflet'], factory) // define a Common JS module that relies on 'leaflet' } else if (typeof exports === 'object') { module.exports = factory(require('leaflet')) } // attach your plugin to the global 'L' variable if (typeof window !== 'undefined' && L) { factory(L) } }(function(L) { // 🍂miniclass CancelableEvent (Event objects) // 🍂method cancel() // Cancel any subsequent action. // 🍂miniclass VertexEvent (Event objects) // 🍂property vertex: VertexMarker // The vertex that fires the event. // 🍂miniclass ShapeEvent (Event objects) // 🍂property shape: Array // The shape (LatLngs array) subject of the action. // 🍂miniclass CancelableVertexEvent (Event objects) // 🍂inherits VertexEvent // 🍂inherits CancelableEvent // 🍂miniclass CancelableShapeEvent (Event objects) // 🍂inherits ShapeEvent // 🍂inherits CancelableEvent // 🍂miniclass LayerEvent (Event objects) // 🍂property layer: object // The Layer (Marker, Polyline…) subject of the action. // 🍂namespace Editable; 🍂class Editable; 🍂aka L.Editable // Main edition handler. By default, it is attached to the map // as `map.editTools` property. // Leaflet.Editable is made to be fully extendable. You have three ways to customize // the behaviour: using options, listening to events, or extending. L.Editable = L.Evented.extend({ statics: { FORWARD: 1, BACKWARD: -1 }, options: { // You can pass them when creating a map using the `editOptions` key. // 🍂option zIndex: int = 1000 // The default zIndex of the editing tools. zIndex: 1000, // 🍂option polygonClass: class = L.Polygon // Class to be used when creating a new Polygon. polygonClass: L.Polygon, // 🍂option polylineClass: class = L.Polyline // Class to be used when creating a new Polyline. polylineClass: L.Polyline, // 🍂option markerClass: class = L.Marker // Class to be used when creating a new Marker. markerClass: L.Marker, // 🍂option rectangleClass: class = L.Rectangle // Class to be used when creating a new Rectangle. rectangleClass: L.Rectangle, // 🍂option circleClass: class = L.Circle // Class to be used when creating a new Circle. circleClass: L.Circle, // 🍂option drawingCSSClass: string = 'leaflet-editable-drawing' // CSS class to be added to the map container while drawing. drawingCSSClass: 'leaflet-editable-drawing', // 🍂option drawingCursor: const = 'crosshair' // Cursor mode set to the map while drawing. drawingCursor: 'crosshair', // 🍂option editLayer: Layer = new L.LayerGroup() // Layer used to store edit tools (vertex, line guide…). editLayer: undefined, // 🍂option featuresLayer: Layer = new L.LayerGroup() // Default layer used to store drawn features (Marker, Polyline…). featuresLayer: undefined, // 🍂option polylineEditorClass: class = PolylineEditor // Class to be used as Polyline editor. polylineEditorClass: undefined, // 🍂option polygonEditorClass: class = PolygonEditor // Class to be used as Polygon editor. polygonEditorClass: undefined, // 🍂option markerEditorClass: class = MarkerEditor // Class to be used as Marker editor. markerEditorClass: undefined, // 🍂option rectangleEditorClass: class = RectangleEditor // Class to be used as Rectangle editor. rectangleEditorClass: undefined, // 🍂option circleEditorClass: class = CircleEditor // Class to be used as Circle editor. circleEditorClass: undefined, // 🍂option lineGuideOptions: hash = {} // Options to be passed to the line guides. lineGuideOptions: {}, // 🍂option skipMiddleMarkers: boolean = false // Set this to true if you don't want middle markers. skipMiddleMarkers: false }, initialize: function(map, options) { L.setOptions(this, options) this._lastZIndex = this.options.zIndex this.map = map this.editLayer = this.createEditLayer() this.featuresLayer = this.createFeaturesLayer() this.forwardLineGuide = this.createLineGuide() this.backwardLineGuide = this.createLineGuide() }, fireAndForward: function(type, e) { e = e || {} e.editTools = this this.fire(type, e) this.map.fire(type, e) }, createLineGuide: function() { let options = L.extend({ dashArray: '5,10', weight: 1, interactive: false }, this.options.lineGuideOptions) return L.polyline([], options) }, createVertexIcon: function(options) { return L.Browser.mobile && L.Browser.touch ? new L.Editable.TouchVertexIcon(options) : new L.Editable.VertexIcon(options) }, createEditLayer: function() { return this.options.editLayer || new L.LayerGroup().addTo(this.map) }, createFeaturesLayer: function() { return this.options.featuresLayer || new L.LayerGroup().addTo(this.map) }, moveForwardLineGuide: function(latlng) { if (this.forwardLineGuide._latlngs.length) { this.forwardLineGuide._latlngs[1] = latlng this.forwardLineGuide._bounds.extend(latlng) this.forwardLineGuide.redraw() } }, moveBackwardLineGuide: function(latlng) { if (this.backwardLineGuide._latlngs.length) { this.backwardLineGuide._latlngs[1] = latlng this.backwardLineGuide._bounds.extend(latlng) this.backwardLineGuide.redraw() } }, anchorForwardLineGuide: function(latlng) { this.forwardLineGuide._latlngs[0] = latlng this.forwardLineGuide._bounds.extend(latlng) this.forwardLineGuide.redraw() }, anchorBackwardLineGuide: function(latlng) { this.backwardLineGuide._latlngs[0] = latlng this.backwardLineGuide._bounds.extend(latlng) this.backwardLineGuide.redraw() }, attachForwardLineGuide: function() { this.editLayer.addLayer(this.forwardLineGuide) }, attachBackwardLineGuide: function() { this.editLayer.addLayer(this.backwardLineGuide) }, detachForwardLineGuide: function() { this.forwardLineGuide.setLatLngs([]) this.editLayer.removeLayer(this.forwardLineGuide) }, detachBackwardLineGuide: function() { this.backwardLineGuide.setLatLngs([]) this.editLayer.removeLayer(this.backwardLineGuide) }, blockEvents: function() { // Hack: force map not to listen to other layers events while drawing. if (!this._oldTargets) { this._oldTargets = this.map._targets this.map._targets = {} } }, unblockEvents: function() { if (this._oldTargets) { // Reset, but keep targets created while drawing. this.map._targets = L.extend(this.map._targets, this._oldTargets) delete this._oldTargets } }, registerForDrawing: function(editor) { if (this._drawingEditor) this.unregisterForDrawing(this._drawingEditor) this.blockEvents() editor.reset() // Make sure editor tools still receive events. this._drawingEditor = editor this.map.on('mousemove touchmove', editor.onDrawingMouseMove, editor) this.map.on('mousedown', this.onMousedown, this) this.map.on('mouseup', this.onMouseup, this) L.DomUtil.addClass(this.map._container, this.options.drawingCSSClass) this.defaultMapCursor = this.map._container.style.cursor this.map._container.style.cursor = this.options.drawingCursor }, unregisterForDrawing: function(editor) { this.unblockEvents() L.DomUtil.removeClass(this.map._container, this.options.drawingCSSClass) this.map._container.style.cursor = this.defaultMapCursor editor = editor || this._drawingEditor if (!editor) return this.map.off('mousemove touchmove', editor.onDrawingMouseMove, editor) this.map.off('mousedown', this.onMousedown, this) this.map.off('mouseup', this.onMouseup, this) if (editor !== this._drawingEditor) return delete this._drawingEditor if (editor._drawing) editor.cancelDrawing() }, onMousedown: function(e) { if (e.originalEvent.which !== 1) return this._mouseDown = e this._drawingEditor.onDrawingMouseDown(e) }, onMouseup: function(e) { if (this._mouseDown) { let editor = this._drawingEditor let mouseDown = this._mouseDown this._mouseDown = null editor.onDrawingMouseUp(e) if (this._drawingEditor !== editor) return // onDrawingMouseUp may call unregisterFromDrawing. let origin = L.point(mouseDown.originalEvent.clientX, mouseDown.originalEvent.clientY) let distance = L.point(e.originalEvent.clientX, e.originalEvent.clientY).distanceTo(origin) if (Math.abs(distance) < 9 * (window.devicePixelRatio || 1)) this._drawingEditor.onDrawingClick(e) } }, // 🍂section Public methods // You will generally access them by the `map.editTools` // instance: // // `map.editTools.startPolyline();` // 🍂method drawing(): boolean // Return true if any drawing action is ongoing. drawing: function() { return this._drawingEditor && this._drawingEditor.drawing() }, // 🍂method stopDrawing() // When you need to stop any ongoing drawing, without needing to know which editor is active. stopDrawing: function() { this.unregisterForDrawing() }, // 🍂method commitDrawing() // When you need to commit any ongoing drawing, without needing to know which editor is active. commitDrawing: function(e) { if (!this._drawingEditor) return this._drawingEditor.commitDrawing(e) }, connectCreatedToMap: function(layer) { return this.featuresLayer.addLayer(layer) }, // 🍂method startPolyline(latlng: L.LatLng, options: hash): L.Polyline // Start drawing a Polyline. If `latlng` is given, a first point will be added. In any case, continuing on user click. // If `options` is given, it will be passed to the Polyline class constructor. startPolyline: function(latlng, options) { let line = this.createPolyline([], options) line.enableEdit(this.map).newShape(latlng) return line }, // 🍂method startPolygon(latlng: L.LatLng, options: hash): L.Polygon // Start drawing a Polygon. If `latlng` is given, a first point will be added. In any case, continuing on user click. // If `options` is given, it will be passed to the Polygon class constructor. startPolygon: function(latlng, options) { let polygon = this.createPolygon([], options) polygon.enableEdit(this.map).newShape(latlng) return polygon }, // 🍂method startMarker(latlng: L.LatLng, options: hash): L.Marker // Start adding a Marker. If `latlng` is given, the Marker will be shown first at this point. // In any case, it will follow the user mouse, and will have a final `latlng` on next click (or touch). // If `options` is given, it will be passed to the Marker class constructor. startMarker: function(latlng, options) { latlng = latlng || this.map.getCenter().clone() let marker = this.createMarker(latlng, options) marker.enableEdit(this.map).startDrawing() return marker }, // 🍂method startRectangle(latlng: L.LatLng, options: hash): L.Rectangle // Start drawing a Rectangle. If `latlng` is given, the Rectangle anchor will be added. In any case, continuing on user drag. // If `options` is given, it will be passed to the Rectangle class constructor. startRectangle: function(latlng, options) { let corner = latlng || L.latLng([0, 0]) let bounds = new L.LatLngBounds(corner, corner) let rectangle = this.createRectangle(bounds, options) rectangle.enableEdit(this.map).startDrawing() return rectangle }, // 🍂method startCircle(latlng: L.LatLng, options: hash): L.Circle // Start drawing a Circle. If `latlng` is given, the Circle anchor will be added. In any case, continuing on user drag. // If `options` is given, it will be passed to the Circle class constructor. startCircle: function(latlng, options) { latlng = latlng || this.map.getCenter().clone() let circle = this.createCircle(latlng, options) circle.enableEdit(this.map).startDrawing() return circle }, startHole: function(editor, latlng) { editor.newHole(latlng) }, createLayer: function(Klass, latlngs, options) { options = L.Util.extend({ editOptions: { editTools: this } }, options) let layer = new Klass(latlngs, options) // 🍂namespace Editable // 🍂event editable:created: LayerEvent // Fired when a new feature (Marker, Polyline…) is created. this.fireAndForward('editable:created', { layer: layer }) return layer }, createPolyline: function(latlngs, options) { return this.createLayer((options && options.polylineClass) || this.options.polylineClass, latlngs, options) }, createPolygon: function(latlngs, options) { return this.createLayer((options && options.polygonClass) || this.options.polygonClass, latlngs, options) }, createMarker: function(latlng, options) { return this.createLayer((options && options.markerClass) || this.options.markerClass, latlng, options) }, createRectangle: function(bounds, options) { return this.createLayer((options && options.rectangleClass) || this.options.rectangleClass, bounds, options) }, createCircle: function(latlng, options) { return this.createLayer((options && options.circleClass) || this.options.circleClass, latlng, options) } }) L.extend(L.Editable, { makeCancellable: function(e) { e.cancel = function() { e._cancelled = true } } }) // 🍂namespace Map; 🍂class Map // Leaflet.Editable add options and events to the `L.Map` object. // See `Editable` events for the list of events fired on the Map. // 🍂example // // ```js // let map = L.map('map', { // editable: true, // editOptions: { // … // } // }); // ``` // 🍂section Editable Map Options L.Map.mergeOptions({ // 🍂namespace Map // 🍂section Map Options // 🍂option EditToolsClass: class = L.Editable // Class to be used as vertex, for path editing. EditToolsClass: L.Editable, // 🍂option editable: boolean = false // Whether to create a L.Editable instance at map init. editable: false, // 🍂option editOptions: hash = {} // Options to pass to L.Editable when instantiating. editOptions: {} }) L.Map.addInitHook(function() { this.whenReady(function() { if (this.options.editable) { this.editTools = new this.options.EditToolsClass(this, this.options.editOptions) } }) }) L.Editable.VertexIcon = L.DivIcon.extend({ options: { iconSize: new L.Point(8, 8) } }) L.Editable.TouchVertexIcon = L.Editable.VertexIcon.extend({ options: { iconSize: new L.Point(20, 20) } }) // 🍂namespace Editable; 🍂class VertexMarker; Handler for dragging path vertices. L.Editable.VertexMarker = L.Marker.extend({ options: { draggable: true, className: 'leaflet-vertex-icon leaflet-custom-icon' }, // 🍂section Public methods // The marker used to handle path vertex. You will usually interact with a `VertexMarker` // instance when listening for events like `editable:vertex:ctrlclick`. initialize: function(latlng, latlngs, editor, options) { // We don't use this._latlng, because on drag Leaflet replace it while // we want to keep reference. this.latlng = latlng this.latlngs = latlngs this.editor = editor L.Marker.prototype.initialize.call(this, latlng, options) this.options.icon = this.editor.tools.createVertexIcon({ className: this.options.className }) this.latlng.__vertex = this this.editor.editLayer.addLayer(this) this.setZIndexOffset(editor.tools._lastZIndex + 1) }, onAdd: function(map) { L.Marker.prototype.onAdd.call(this, map) this.on('drag', this.onDrag) this.on('dragstart', this.onDragStart) this.on('dragend', this.onDragEnd) this.on('mouseup', this.onMouseup) this.on('click', this.onClick) this.on('contextmenu', this.onContextMenu) this.on('mousedown touchstart', this.onMouseDown) this.on('mouseover', this.onMouseOver) this.on('mouseout', this.onMouseOut) this.addMiddleMarkers() }, onRemove: function(map) { if (this.middleMarker) this.middleMarker.delete() delete this.latlng.__vertex this.off('drag', this.onDrag) this.off('dragstart', this.onDragStart) this.off('dragend', this.onDragEnd) this.off('mouseup', this.onMouseup) this.off('click', this.onClick) this.off('contextmenu', this.onContextMenu) this.off('mousedown touchstart', this.onMouseDown) this.off('mouseover', this.onMouseOver) this.off('mouseout', this.onMouseOut) L.Marker.prototype.onRemove.call(this, map) }, onDrag: function(e) { e.vertex = this this.editor.onVertexMarkerDrag(e) let iconPos = L.DomUtil.getPosition(this._icon) let latlng = this._map.layerPointToLatLng(iconPos) this.latlng.update(latlng) this._latlng = this.latlng // Push back to Leaflet our reference. this.editor.refresh() if (this.middleMarker) this.middleMarker.updateLatLng() let next = this.getNext() if (next && next.middleMarker) next.middleMarker.updateLatLng() }, onDragStart: function(e) { e.vertex = this this.editor.onVertexMarkerDragStart(e) }, onDragEnd: function(e) { e.vertex = this this.editor.onVertexMarkerDragEnd(e) }, onClick: function(e) { e.vertex = this this.editor.onVertexMarkerClick(e) }, onMouseup: function(e) { L.DomEvent.stop(e) e.vertex = this this.editor.map.fire('mouseup', e) }, onContextMenu: function(e) { e.vertex = this this.editor.onVertexMarkerContextMenu(e) }, onMouseDown: function(e) { e.vertex = this this.editor.onVertexMarkerMouseDown(e) }, onMouseOver: function(e) { e.vertex = this this.editor.onVertexMarkerMouseOver(e) }, onMouseOut: function(e) { e.vertex = this this.editor.onVertexMarkerMouseOut(e) }, // 🍂method delete() // Delete a vertex and the related LatLng. delete: function() { let next = this.getNext() // Compute before changing latlng this.latlngs.splice(this.getIndex(), 1) this.editor.editLayer.removeLayer(this) this.editor.onVertexDeleted({ latlng: this.latlng, vertex: this }) if (!this.latlngs.length) this.editor.deleteShape(this.latlngs) if (next) next.resetMiddleMarker() this.editor.refresh() }, // 🍂method getIndex(): int // Get the index of the current vertex among others of the same LatLngs group. getIndex: function() { return this.latlngs.indexOf(this.latlng) }, // 🍂method getLastIndex(): int // Get last vertex index of the LatLngs group of the current vertex. getLastIndex: function() { return this.latlngs.length - 1 }, // 🍂method getPrevious(): VertexMarker // Get the previous VertexMarker in the same LatLngs group. getPrevious: function() { if (this.latlngs.length < 2) return let index = this.getIndex() let previousIndex = index - 1 if (index === 0 && this.editor.CLOSED) previousIndex = this.getLastIndex() let previous = this.latlngs[previousIndex] if (previous) return previous.__vertex }, // 🍂method getNext(): VertexMarker // Get the next VertexMarker in the same LatLngs group. getNext: function() { if (this.latlngs.length < 2) return let index = this.getIndex() let nextIndex = index + 1 if (index === this.getLastIndex() && this.editor.CLOSED) nextIndex = 0 let next = this.latlngs[nextIndex] if (next) return next.__vertex }, addMiddleMarker: function(previous) { if (!this.editor.hasMiddleMarkers()) return previous = previous || this.getPrevious() if (previous && !this.middleMarker) this.middleMarker = this.editor.addMiddleMarker(previous, this, this.latlngs, this.editor) }, addMiddleMarkers: function() { if (!this.editor.hasMiddleMarkers()) return let previous = this.getPrevious() if (previous) this.addMiddleMarker(previous) let next = this.getNext() if (next) next.resetMiddleMarker() }, resetMiddleMarker: function() { if (this.middleMarker) this.middleMarker.delete() this.addMiddleMarker() }, // 🍂method split() // Split the vertex LatLngs group at its index, if possible. split: function() { if (!this.editor.splitShape) return // Only for PolylineEditor this.editor.splitShape(this.latlngs, this.getIndex()) }, // 🍂method continue() // Continue the vertex LatLngs from this vertex. Only active for first and last vertices of a Polyline. continue: function() { if (!this.editor.continueBackward) return // Only for PolylineEditor let index = this.getIndex() if (index === 0) this.editor.continueBackward(this.latlngs) else if (index === this.getLastIndex()) this.editor.continueForward(this.latlngs) } }) L.Editable.mergeOptions({ // 🍂namespace Editable // 🍂option VertexMarkerClass: class = VertexMarker // Class to be used as vertex, for path editing. VertexMarkerClass: L.Editable.VertexMarker }) L.Editable.MiddleMarker = L.Marker.extend({ options: { opacity: 0.5, className: 'leaflet-div-icon leaflet-middle-icon', draggable: true }, initialize: function(left, right, latlngs, editor, options) { this.left = left this.right = right this.editor = editor this.latlngs = latlngs L.Marker.prototype.initialize.call(this, this.computeLatLng(), options) this._opacity = this.options.opacity this.options.icon = this.editor.tools.createVertexIcon({ className: this.options.className }) this.editor.editLayer.addLayer(this) this.setVisibility() }, setVisibility: function() { let leftPoint = this._map.latLngToContainerPoint(this.left.latlng) let rightPoint = this._map.latLngToContainerPoint(this.right.latlng) let size = L.point(this.options.icon.options.iconSize) if (leftPoint.distanceTo(rightPoint) < size.x * 3) this.hide() else this.show() }, show: function() { this.setOpacity(this._opacity) }, hide: function() { this.setOpacity(0) }, updateLatLng: function() { this.setLatLng(this.computeLatLng()) this.setVisibility() }, computeLatLng: function() { let leftPoint = this.editor.map.latLngToContainerPoint(this.left.latlng) let rightPoint = this.editor.map.latLngToContainerPoint(this.right.latlng) let y = (leftPoint.y + rightPoint.y) / 2 let x = (leftPoint.x + rightPoint.x) / 2 return this.editor.map.containerPointToLatLng([x, y]) }, onAdd: function(map) { L.Marker.prototype.onAdd.call(this, map) L.DomEvent.on(this._icon, 'mousedown touchstart', this.onMouseDown, this) map.on('zoomend', this.setVisibility, this) }, onRemove: function(map) { delete this.right.middleMarker L.DomEvent.off(this._icon, 'mousedown touchstart', this.onMouseDown, this) map.off('zoomend', this.setVisibility, this) L.Marker.prototype.onRemove.call(this, map) }, onMouseDown: function(e) { let iconPos = L.DomUtil.getPosition(this._icon) let latlng = this.editor.map.layerPointToLatLng(iconPos) e = { originalEvent: e, latlng: latlng } if (this.options.opacity === 0) return L.Editable.makeCancellable(e) this.editor.onMiddleMarkerMouseDown(e) if (e._cancelled) return this.latlngs.splice(this.index(), 0, e.latlng) this.editor.refresh() let icon = this._icon let marker = this.editor.addVertexMarker(e.latlng, this.latlngs) this.editor.onNewVertex(marker) /* Hack to workaround browser not firing touchend when element is no more on DOM */ let parent = marker._icon.parentNode parent.removeChild(marker._icon) marker._icon = icon parent.appendChild(marker._icon) marker._initIcon() marker._initInteraction() marker.setOpacity(1) /* End hack */ // Transfer ongoing dragging to real marker L.Draggable._dragging = false marker.dragging._draggable._onDown(e.originalEvent) this.delete() }, delete: function() { this.editor.editLayer.removeLayer(this) }, index: function() { return this.latlngs.indexOf(this.right.latlng) } }) L.Editable.mergeOptions({ // 🍂namespace Editable // 🍂option MiddleMarkerClass: class = VertexMarker // Class to be used as middle vertex, pulled by the user to create a new point in the middle of a path. MiddleMarkerClass: L.Editable.MiddleMarker }) // 🍂namespace Editable; 🍂class BaseEditor; 🍂aka L.Editable.BaseEditor // When editing a feature (Marker, Polyline…), an editor is attached to it. This // editor basically knows how to handle the edition. L.Editable.BaseEditor = L.Handler.extend({ initialize: function(map, feature, options) { L.setOptions(this, options) this.map = map this.feature = feature this.feature.editor = this this.editLayer = new L.LayerGroup() this.tools = this.options.editTools || map.editTools }, // 🍂method enable(): this // Set up the drawing tools for the feature to be editable. addHooks: function() { if (this.isConnected()) this.onFeatureAdd() else this.feature.once('add', this.onFeatureAdd, this) this.onEnable() this.feature.on(this._getEvents(), this) }, // 🍂method disable(): this // Remove the drawing tools for the feature. removeHooks: function() { this.feature.off(this._getEvents(), this) if (this.feature.dragging) this.feature.dragging.disable() this.editLayer.clearLayers() this.tools.editLayer.removeLayer(this.editLayer) this.onDisable() if (this._drawing) this.cancelDrawing() }, // 🍂method drawing(): boolean // Return true if any drawing action is ongoing with this editor. drawing: function() { return !!this._drawing }, reset: function() { }, onFeatureAdd: function() { this.tools.editLayer.addLayer(this.editLayer) if (this.feature.dragging) this.feature.dragging.enable() }, hasMiddleMarkers: function() { return !this.options.skipMiddleMarkers && !this.tools.options.skipMiddleMarkers }, fireAndForward: function(type, e) { e = e || {} e.layer = this.feature this.feature.fire(type, e) this.tools.fireAndForward(type, e) }, onEnable: function() { // 🍂namespace Editable // 🍂event editable:enable: Event // Fired when an existing feature is ready to be edited. this.fireAndForward('editable:enable') }, onDisable: function() { // 🍂namespace Editable // 🍂event editable:disable: Event // Fired when an existing feature is not ready anymore to be edited. this.fireAndForward('editable:disable') }, onEditing: function() { // 🍂namespace Editable // 🍂event editable:editing: Event // Fired as soon as any change is made to the feature geometry. this.fireAndForward('editable:editing') }, onStartDrawing: function() { // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:start: Event // Fired when a feature is to be drawn. this.fireAndForward('editable:drawing:start') }, onEndDrawing: function() { // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:end: Event // Fired when a feature is not drawn anymore. this.fireAndForward('editable:drawing:end') }, onCancelDrawing: function() { // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:cancel: Event // Fired when user cancel drawing while a feature is being drawn. this.fireAndForward('editable:drawing:cancel') }, onCommitDrawing: function(e) { // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:commit: Event // Fired when user finish drawing a feature. this.fireAndForward('editable:drawing:commit', e) }, onDrawingMouseDown: function(e) { // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:mousedown: Event // Fired when user `mousedown` while drawing. this.fireAndForward('editable:drawing:mousedown', e) }, onDrawingMouseUp: function(e) { // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:mouseup: Event // Fired when user `mouseup` while drawing. this.fireAndForward('editable:drawing:mouseup', e) }, startDrawing: function() { if (!this._drawing) this._drawing = L.Editable.FORWARD this.tools.registerForDrawing(this) this.onStartDrawing() }, commitDrawing: function(e) { this.onCommitDrawing(e) this.endDrawing() }, cancelDrawing: function() { // If called during a vertex drag, the vertex will be removed before // the mouseup fires on it. This is a workaround. Maybe better fix is // To have L.Draggable reset it's status on disable (Leaflet side). L.Draggable._dragging = false this.onCancelDrawing() this.endDrawing() }, endDrawing: function() { this._drawing = false this.tools.unregisterForDrawing(this) this.onEndDrawing() }, onDrawingClick: function(e) { if (!this.drawing()) return L.Editable.makeCancellable(e) // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:click: CancelableEvent // Fired when user `click` while drawing, before any internal action is being processed. this.fireAndForward('editable:drawing:click', e) if (e._cancelled) return if (!this.isConnected()) this.connect(e) this.processDrawingClick(e) }, isConnected: function() { return this.map.hasLayer(this.feature) }, connect: function() { this.tools.connectCreatedToMap(this.feature) this.tools.editLayer.addLayer(this.editLayer) }, onMove: function(e) { // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:move: Event // Fired when `move` mouse while drawing, while dragging a marker, and while dragging a vertex. this.fireAndForward('editable:drawing:move', e) }, onDrawingMouseMove: function(e) { this.onMove(e) }, _getEvents: function() { return { dragstart: this.onDragStart, drag: this.onDrag, dragend: this.onDragEnd, remove: this.disable } }, onDragStart: function(e) { this.onEditing() // 🍂namespace Editable // 🍂event editable:dragstart: Event // Fired before a path feature is dragged. this.fireAndForward('editable:dragstart', e) }, onDrag: function(e) { this.onMove(e) // 🍂namespace Editable // 🍂event editable:drag: Event // Fired when a path feature is being dragged. this.fireAndForward('editable:drag', e) }, onDragEnd: function(e) { // 🍂namespace Editable // 🍂event editable:dragend: Event // Fired after a path feature has been dragged. this.fireAndForward('editable:dragend', e) } }) // 🍂namespace Editable; 🍂class MarkerEditor; 🍂aka L.Editable.MarkerEditor // 🍂inherits BaseEditor // Editor for Marker. L.Editable.MarkerEditor = L.Editable.BaseEditor.extend({ onDrawingMouseMove: function(e) { L.Editable.BaseEditor.prototype.onDrawingMouseMove.call(this, e) if (this._drawing) this.feature.setLatLng(e.latlng) }, processDrawingClick: function(e) { // 🍂namespace Editable // 🍂section Drawing events // 🍂event editable:drawing:clicked: Event // Fired when user `click` while drawing, after all internal actions. this.fireAndForward('editable:drawing:clicked', e) this.commitDrawing(e) }, connect: function(e) { // On touch, the latlng has not been updated because there is // no mousemove. if (e) this.feature._latlng = e.latlng L.Editable.BaseEditor.prototype.connect.call(this, e) } }) // 🍂namespace Editable; 🍂class PathEditor; 🍂aka L.Editable.PathEditor // 🍂inherits BaseEditor // Base class for all path editors. L.Editable.PathEditor = L.Editable.BaseEditor.extend({ CLOSED: false, MIN_VERTEX: 2, addHooks: function() { L.Editable.BaseEditor.prototype.addHooks.call(this) if (this.feature) this.initVertexMarkers() return this }, initVertexMarkers: function(latlngs) { if (!this.enabled()) return latlngs = latlngs || this.getLatLngs() if (isFlat(latlngs)) this.addVertexMarkers(latlngs) else for (let i = 0; i < latlngs.length; i++) this.initVertexMarkers(latlngs[i]) }, getLatLngs: function() { return this.feature.getLatLngs() }, // 🍂method reset() // Rebuild edit elements (Vertex, MiddleMarker, etc.). reset: function() { this.editLayer.clearLayers() this.initVertexMarkers() }, addVertexMarker: function(latlng, latlngs) { return new this.tools.options.VertexMarkerClass(latlng, latlngs, this) }, onNewVertex: function(vertex) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:new: VertexEvent // Fired when a new vertex is created. this.fireAndForward('editable:vertex:new', { latlng: vertex.latlng, vertex: vertex }) }, addVertexMarkers: function(latlngs) { for (let i = 0; i < latlngs.length; i++) { this.addVertexMarker(latlngs[i], latlngs) } }, refreshVertexMarkers: function(latlngs) { latlngs = latlngs || this.getDefaultLatLngs() for (let i = 0; i < latlngs.length; i++) { latlngs[i].__vertex.update() } }, addMiddleMarker: function(left, right, latlngs) { return new this.tools.options.MiddleMarkerClass(left, right, latlngs, this) }, onVertexMarkerClick: function(e) { L.Editable.makeCancellable(e) // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:click: CancelableVertexEvent // Fired when a `click` is issued on a vertex, before any internal action is being processed. this.fireAndForward('editable:vertex:click', e) if (e._cancelled) return if (this.tools.drawing() && this.tools._drawingEditor !== this) return let index = e.vertex.getIndex() let commit if (e.originalEvent.ctrlKey) { this.onVertexMarkerCtrlClick(e) } else if (e.originalEvent.altKey) { this.onVertexMarkerAltClick(e) } else if (e.originalEvent.shiftKey) { this.onVertexMarkerShiftClick(e) } else if (e.originalEvent.metaKey) { this.onVertexMarkerMetaKeyClick(e) } else if (index === e.vertex.getLastIndex() && this._drawing === L.Editable.FORWARD) { if (index >= this.MIN_VERTEX - 1) commit = true } else if (index === 0 && this._drawing === L.Editable.BACKWARD && this._drawnLatLngs.length >= this.MIN_VERTEX) { commit = true } else if (index === 0 && this._drawing === L.Editable.FORWARD && this._drawnLatLngs.length >= this.MIN_VERTEX && this.CLOSED) { commit = true // Allow to close on first point also for polygons } else { this.onVertexRawMarkerClick(e) } // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:clicked: VertexEvent // Fired when a `click` is issued on a vertex, after all internal actions. this.fireAndForward('editable:vertex:clicked', e) if (commit) this.commitDrawing(e) }, onVertexRawMarkerClick: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:rawclick: CancelableVertexEvent // Fired when a `click` is issued on a vertex without any special key and without being in drawing mode. this.fireAndForward('editable:vertex:rawclick', e) if (e._cancelled) return if (!this.vertexCanBeDeleted(e.vertex)) return e.vertex.delete() }, vertexCanBeDeleted: function(vertex) { return vertex.latlngs.length > this.MIN_VERTEX }, onVertexDeleted: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:deleted: VertexEvent // Fired after a vertex has been deleted by user. this.fireAndForward('editable:vertex:deleted', e) }, onVertexMarkerCtrlClick: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:ctrlclick: VertexEvent // Fired when a `click` with `ctrlKey` is issued on a vertex. this.fireAndForward('editable:vertex:ctrlclick', e) }, onVertexMarkerShiftClick: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:shiftclick: VertexEvent // Fired when a `click` with `shiftKey` is issued on a vertex. this.fireAndForward('editable:vertex:shiftclick', e) }, onVertexMarkerMetaKeyClick: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:metakeyclick: VertexEvent // Fired when a `click` with `metaKey` is issued on a vertex. this.fireAndForward('editable:vertex:metakeyclick', e) }, onVertexMarkerAltClick: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:altclick: VertexEvent // Fired when a `click` with `altKey` is issued on a vertex. this.fireAndForward('editable:vertex:altclick', e) }, onVertexMarkerContextMenu: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:contextmenu: VertexEvent // Fired when a `contextmenu` is issued on a vertex. this.fireAndForward('editable:vertex:contextmenu', e) }, onVertexMarkerMouseDown: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:mousedown: VertexEvent // Fired when user `mousedown` a vertex. this.fireAndForward('editable:vertex:mousedown', e) }, onVertexMarkerMouseOver: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:mouseover: VertexEvent // Fired when a user's mouse enters the vertex this.fireAndForward('editable:vertex:mouseover', e) }, onVertexMarkerMouseOut: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:mouseout: VertexEvent // Fired when a user's mouse leaves the vertex this.fireAndForward('editable:vertex:mouseout', e) }, onMiddleMarkerMouseDown: function(e) { // 🍂namespace Editable // 🍂section MiddleMarker events // 🍂event editable:middlemarker:mousedown: VertexEvent // Fired when user `mousedown` a middle marker. this.fireAndForward('editable:middlemarker:mousedown', e) }, onVertexMarkerDrag: function(e) { this.onMove(e) if (this.feature._bounds) this.extendBounds(e) // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:drag: VertexEvent // Fired when a vertex is dragged by user. this.fireAndForward('editable:vertex:drag', e) }, onVertexMarkerDragStart: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:dragstart: VertexEvent // Fired before a vertex is dragged by user. this.fireAndForward('editable:vertex:dragstart', e) }, onVertexMarkerDragEnd: function(e) { // 🍂namespace Editable // 🍂section Vertex events // 🍂event editable:vertex:dragend: VertexEvent // Fired after a vertex is dragged by user. this.fireAndForward('editable:vertex:dragend', e) }, setDrawnLatLngs: function(latlngs) { this._drawnLatLngs = latlngs || this.getDefaultLatLngs() }, startDrawing: function() { if (!this._drawnLatLngs) this.setDrawnLatLngs() L.Editable.BaseEditor.prototype.startDrawing.call(this) }, startDrawingForward: function() { this.startDrawing() }, endDrawing: function() { this.tools.detachForwardLineGuide() this.tools.detachBackwardLineGuide() if (this._drawnLatLngs && this._drawnLatLngs.length < this.MIN_VERTEX) this.deleteShape(this._drawnLatLngs) L.Editable.BaseEditor.prototype.endDrawing.call(this) delete this._drawnLatLngs }, addLatLng: function(latlng) { if (this._drawing === L.Editable.FORWARD) this._drawnLatLngs.push(latlng) else this._drawnLatLngs.unshift(latlng) this.feature._bounds.extend(latlng) let vertex = this.addVertexMarker(latlng, this._drawnLatLngs) this.onNewVertex(vertex) this.refresh() }, newPointForward: function(latlng) { this.addLatLng(latlng) this.tools.attachForwardLineGuide() this.tools.anchorForwardLineGuide(latlng) }, newPointBackward: function(latlng) { this.addLatLng(latlng) this.tools.anchorBackwardLineGuide(latlng) }, // 🍂namespace PathEditor // 🍂method push() // Programmatically add a point while drawing. push: function(latlng) { if (!latlng) return console.error('L.Editable.PathEditor.push expect a valid latlng as parameter') if (this._drawing === L.Editable.FORWARD) this.newPointForward(latlng) else this.newPointBackward(latlng) }, removeLatLng: function(latlng) { latlng.__vertex.delete() this.refresh() }, // 🍂method pop(): L.LatLng or null // Programmatically remove last point (if any) while drawing. pop: function() { if (this._drawnLatLngs.length <= 1) return let latlng if (this._drawing === L.Editable.FORWARD) latlng = this._drawnLatLngs[this._drawnLatLngs.length - 1] else latlng = this._drawnLatLngs[0] this.removeLatLng(latlng) if (this._drawing === L.Editable.FORWARD) this.tools.anchorForwardLineGuide(this._drawnLatLngs[this._drawnLatLngs.length - 1]) else this.tools.anchorForwardLineGuide(this._drawnLatLngs[0]) return latlng }, processDrawingClick: function(e) { if (e.vertex && e.vertex.editor === this) return if (this._drawing === L.Editable.FORWARD) this.newPointForward(e.latlng) else this.newPointBackward(e.latlng) this.fireAndForward('editable:drawing:clicked', e) }, onDrawingMouseMove: function(e) { L.Editable.BaseEditor.prototype.onDrawingMouseMove.call(this, e) if (this._drawing) { this.tools.moveForwardLineGuide(e.latlng) this.tools.moveBackwardLineGuide(e.latlng) } }, refresh: function() { this.feature.redraw() this.onEditing() }, // 🍂namespace PathEditor // 🍂method newShape(latlng?: L.LatLng) // Add a new shape (Polyline, Polygon) in a multi, and setup up drawing tools to draw it; // if optional `latlng` is given, start a path at this point. newShape: function(latlng) { let shape = this.addNewEmptyShape() if (!shape) return this.setDrawnLatLngs(shape[0] || shape) // Polygon or polyline this.startDrawingForward() // 🍂namespace Editable // 🍂section Shape events // 🍂event editable:shape:new: ShapeEvent // Fired when a new shape is created in a multi (Polygon or Polyline). this.fireAndForward('editable:shape:new', { shape: shape }) if (latlng) this.newPointForward(latlng) }, deleteShape: function(shape, latlngs) { let e = { shape: shape } L.Editable.makeCancellable(e) // 🍂namespace Editable // 🍂section Shape events // 🍂event editable:shape:delete: CancelableShapeEvent // Fired before a new shape is deleted in a multi (Polygon or Polyline). this.fireAndForward('editable:shape:delete', e) if (e._cancelled) return shape = this._deleteShape(shape, latlngs) if (this.ensureNotFlat) this.ensureNotFlat() // Polygon. this.feature.setLatLngs(this.getLatLngs()) // Force bounds reset. this.refresh() this.reset() // 🍂namespace Editable // 🍂section Shape events // 🍂event editable:shape:deleted: ShapeEvent // Fired after a new shape is deleted in a multi (Polygon or Polyline). this.fireAndForward('editable:shape:deleted', { shape: shape }) return shape }, _deleteShape: function(shape, latlngs) { latlngs = latlngs || this.getLatLngs() if (!latlngs.length) return let self = this let inplaceDelete = function(latlngs, shape) { // Called when deleting a flat latlngs shape = latlngs.splice(0, Number.MAX_VALUE) return shape } let spliceDelete = function(latlngs, shape) { // Called when removing a latlngs inside an array latlngs.splice(latlngs.indexOf(shape), 1) if (!latlngs.length) self._deleteShape(latlngs) return shape } if (latlngs === shape) return inplaceDelete(latlngs, shape) for (let i = 0; i < latlngs.length; i++) { if (latlngs[i] === shape) return spliceDelete(latlngs, shape) else if (latlngs[i].indexOf(shape) !== -1) return spliceDelete(latlngs[i], shape) } }, // 🍂namespace PathEditor // 🍂method deleteShapeAt(latlng: L.LatLng): Array // Remove a path shape at the given `latlng`. deleteShapeAt: function(latlng) { let shape = this.feature.shapeAt(latlng) if (shape) return this.deleteShape(shape) }, // 🍂method appendShape(shape: Array) // Append a new shape to the Polygon or Polyline. appendShape: function(shape) { this.insertShape(shape) }, // 🍂method prependShape(shape: Array) // Prepend a new shape to the Polygon or Polyline. prependShape: function(shape) { this.insertShape(shape, 0) }, // 🍂method insertShape(shape: Array, index: int) // Insert a new shape to the Polygon or Polyline at given index (default is to append). insertShape: function(shape, index) { this.ensureMulti() shape = this.formatShape(shape) if (typeof index === 'undefined') index = this.feature._latlngs.length this.feature._latlngs.splice(index, 0, shape) this.feature.redraw() if (this._enabled) this.reset() }, extendBounds: function(e) { this.feature._bounds.extend(e.vertex.latlng) }, onDragStart: function(e) { this.editLayer.clearLayers() L.Editable.BaseEditor.prototype.onDragStart.call(this, e) }, onDragEnd: function(e) { this.initVertexMarkers() L.Editable.BaseEditor.prototype.onDragEnd.call(this, e) } }) // 🍂namespace Editable; 🍂class PolylineEditor; 🍂aka L.Editable.PolylineEditor // 🍂inherits PathEditor L.Editable.PolylineEditor = L.Editable.PathEditor.extend({ startDrawingBackward: function() { this._drawing = L.Editable.BACKWARD this.startDrawing() }, // 🍂method continueBackward(latlngs?: Array) // Set up drawing tools to continue the line backward. continueBackward: function(latlngs) { if (this.drawing()) return latlngs = latlngs || this.getDefaultLatLngs() this.setDrawnLatLngs(latlngs) if (latlngs.length > 0) { this.tools.attachBackwardLineGuide() this.tools.anchorBackwardLineGuide(latlngs[0]) } this.startDrawingBackward() }, // 🍂method continueForward(latlngs?: Array) // Set up drawing tools to continue the line forward. continueForward: function(latlngs) { if (this.drawing()) return latlngs = latlngs || this.getDefaultLatLngs() this.setDrawnLatLngs(latlngs) if (latlngs.length > 0) { this.tools.attachForwardLineGuide() this.tools.anchorForwardLineGuide(latlngs[latlngs.length - 1]) } this.startDrawingForward() }, getDefaultLatLngs: function(latlngs) { latlngs = latlngs || this.feature._latlngs if (!latlngs.length || latlngs[0] instanceof L.LatLng) return latlngs else return this.getDefaultLatLngs(latlngs[0]) }, ensureMulti: function() { if (this.feature._latlngs.length && isFlat(this.feature._latlngs)) { this.feature._latlngs = [this.feature._latlngs] } }, addNewEmptyShape: function() { if (this.feature._latlngs.length) { let shape = [] this.appendShape(shape) return shape } else { return this.feature._latlngs } }, formatShape: function(shape) { if (isFlat(shape)) return shape else if (shape[0]) return this.formatShape(shape[0]) }, // 🍂method splitShape(latlngs?: Array, index: int) // Split the given `latlngs` shape at index `index` and integrate new shape in instance `latlngs`. splitShape: function(shape, index) { if (!index || index >= shape.length - 1) return this.ensureMulti() let shapeIndex = this.feature._latlngs.indexOf(shape) if (shapeIndex === -1) return let first = shape.slice(0, index + 1) let second = shape.slice(index) // We deal with reference, we don't want twice the same latlng around. second[0] = L.latLng(second[0].lat, second[0].lng, second[0].alt) this.feature._latlngs.splice(shapeIndex, 1, first, second) this.refresh() this.reset() } }) // 🍂namespace Editable; 🍂class PolygonEditor; 🍂aka L.Editable.PolygonEditor // 🍂inherits PathEditor L.Editable.PolygonEditor = L.Editable.PathEditor.extend({ CLOSED: true, MIN_VERTEX: 3, newPointForward: function(latlng) { L.Editable.PathEditor.prototype.newPointForward.call(this, latlng) if (!this.tools.backwardLineGuide._latlngs.length) this.tools.anchorBackwardLineGuide(latlng) if (this._drawnLatLngs.length === 2) this.tools.attachBackwardLineGuide() }, addNewEmptyHole: function(latlng) { this.ensureNotFlat() let latlngs = this.feature.shapeAt(latlng) if (!latlngs) return let holes = [] latlngs.push(holes) return holes }, // 🍂method newHole(latlng?: L.LatLng, index: int) // Set up drawing tools for creating a new hole on the Polygon. If the `latlng` param is given, a first point is created. newHole: function(latlng) { let holes = this.addNewEmptyHole(latlng) if (!holes) return this.setDrawnLatLngs(holes) this.startDrawingForward() if (latlng) this.newPointForward(latlng) }, addNewEmptyShape: function() { if (this.feature._latlngs.length && this.feature._latlngs[0].length) { let shape = [] this.appendShape(shape) return shape } else { return this.feature._latlngs } }, ensureMulti: function() { if (this.feature._latlngs.length && isFlat(this.feature._latlngs[0])) { this.feature._latlngs = [this.feature._latlngs] } }, ensureNotFlat: function() { if (!this.feature._latlngs.length || isFlat(this.feature._latlngs)) this.feature._latlngs = [this.feature._latlngs] }, vertexCanBeDeleted: function(vertex) { let parent = this.feature.parentShape(vertex.latlngs) let idx = L.Util.indexOf(parent, vertex.latlngs) if (idx > 0) return true // Holes can be totally deleted without removing the layer itself. return L.Editable.PathEditor.prototype.vertexCanBeDeleted.call(this, vertex) }, getDefaultLatLngs: function() { if (!this.feature._latlngs.length) this.feature._latlngs.push([]) return this.feature._latlngs[0] }, formatShape: function(shape) { // [[1, 2], [3, 4]] => must be nested // [] => must be nested // [[]] => is already nested if (isFlat(shape) && (!shape[0] || shape[0].length !== 0)) return [shape] else return shape } }) // 🍂namespace Editable; 🍂class RectangleEditor; 🍂aka L.Editable.RectangleEditor // 🍂inherits PathEditor L.Editable.RectangleEditor = L.Editable.PathEditor.extend({ CLOSED: true, MIN_VERTEX: 4, options: { skipMiddleMarkers: true }, extendBounds: function(e) { let index = e.vertex.getIndex() let next = e.vertex.getNext() let previous = e.vertex.getPrevious() let oppositeIndex = (index + 2) % 4 let opposite = e.vertex.latlngs[oppositeIndex] let bounds = new L.LatLngBounds(e.latlng, opposite) // Update latlngs by hand to preserve order. previous.latlng.update([e.latlng.lat, opposite.lng]) next.latlng.update([opposite.lat, e.latlng.lng]) this.updateBounds(bounds) this.refreshVertexMarkers() }, onDrawingMouseDown: function(e) { L.Editable.PathEditor.prototype.onDrawingMouseDown.call(this, e) this.connect() let latlngs = this.getDefaultLatLngs() // L.Polygon._convertLatLngs removes last latlng if it equals first point, // which is the case here as all latlngs are [0, 0] if (latlngs.length === 3) latlngs.push(e.latlng) let bounds = new L.LatLngBounds(e.latlng, e.latlng) this.updateBounds(bounds) this.updateLatLngs(bounds) this.refresh() this.reset() // Stop dragging map. // L.Draggable has two workflows: // - mousedown => mousemove => mouseup // - touchstart => touchmove => touchend // Problem: L.Map.Tap does not allow us to listen to touchstart, so we only // can deal with mousedown, but then when in a touch device, we are dealing with // simulated events (actually simulated by L.Map.Tap), which are no more taken // into account by L.Draggable. // Ref.: https://github.com/Leaflet/Leaflet.Editable/issues/103 e.originalEvent._simulated = false this.map.dragging._draggable._onUp(e.originalEvent) // Now transfer ongoing drag action to the bottom right corner. // Should we refine which corner will handle the drag according to // drag direction? latlngs[3].__vertex.dragging._draggable._onDown(e.originalEvent) }, onDrawingMouseUp: function(e) { this.commitDrawing(e) e.originalEvent._simulated = false L.Editable.PathEditor.prototype.onDrawingMouseUp.call(this, e) }, onDrawingMouseMove: function(e) { e.originalEvent._simulated = false L.Editable.PathEditor.prototype.onDrawingMouseMove.call(this, e) }, getDefaultLatLngs: function(latlngs) { return latlngs || this.feature._latlngs[0] }, updateBounds: function(bounds) { this.feature._bounds = bounds }, updateLatLngs: function(bounds) { let latlngs = this.getDefaultLatLngs() let newLatlngs = this.feature._boundsToLatLngs(bounds) // Keep references. for (let i = 0; i < latlngs.length; i++) { latlngs[i].update(newLatlngs[i]) } } }) // 🍂namespace Editable; 🍂class CircleEditor; 🍂aka L.Editable.CircleEditor // 🍂inherits PathEditor L.Editable.CircleEditor = L.Editable.PathEditor.extend({ MIN_VERTEX: 2, options: { skipMiddleMarkers: true }, initialize: function(map, feature, options) { L.Editable.PathEditor.prototype.initialize.call(this, map, feature, options) // C.Y.B Modify let latlng = this.computeResizeLatLng() // latlng.lat = latlng.lat-0.007855; // latlng.lng= latlng.lng-0.1; this._resizeLatLng = latlng // 原始方法 // this._resizeLatLng = this.computeResizeLatLng(); }, computeResizeLatLng: function() { // While circle is not added to the map, _radius is not set. // let delta = (this.feature._radius || this.feature._mRadius) * Math.cos(Math.PI / 4) let delta = (this.feature._radius || this.feature._mRadius) let point = this.map.project(this.feature._latlng) // return this.map.unproject([point.x + delta, point.y - delta]) return this.map.unproject([point.x + delta, point.y]) }, updateResizeLatLng: function() { this._resizeLatLng.update(this.computeResizeLatLng()) this._resizeLatLng.__vertex.update() }, getLatLngs: function() { return [this.feature._latlng, this._resizeLatLng] }, getDefaultLatLngs: function() { return this.getLatLngs() }, onVertexMarkerDrag: function(e) { if (e.vertex.getIndex() === 1) this.resize(e) else this.updateResizeLatLng(e) L.Editable.PathEditor.prototype.onVertexMarkerDrag.call(this, e) }, resize: function(e) { let radius = this.feature._latlng.distanceTo(e.latlng) this.feature.setRadius(radius) }, onDrawingMouseDown: function(e) { L.Editable.PathEditor.prototype.onDrawingMouseDown.call(this, e) this._resizeLatLng.update(e.latlng) this.feature._latlng.update(e.latlng) this.connect() // Stop dragging map. e.originalEvent._simulated = false this.map.dragging._draggable._onUp(e.originalEvent) // Now transfer ongoing drag action to the radius handler. this._resizeLatLng.__vertex.dragging._draggable._onDown(e.originalEvent) }, onDrawingMouseUp: function(e) { this.commitDrawing(e) e.originalEvent._simulated = false L.Editable.PathEditor.prototype.onDrawingMouseUp.call(this, e) }, onDrawingMouseMove: function(e) { e.originalEvent._simulated = false L.Editable.PathEditor.prototype.onDrawingMouseMove.call(this, e) }, onDrag: function(e) { L.Editable.PathEditor.prototype.onDrag.call(this, e) this.feature.dragging.updateLatLng(this._resizeLatLng) } }) // 🍂namespace Editable; 🍂class EditableMixin // `EditableMixin` is included to `L.Polyline`, `L.Polygon`, `L.Rectangle`, `L.Circle` // and `L.Marker`. It adds some methods to them. // *When editing is enabled, the editor is accessible on the instance with the // `editor` property.* let EditableMixin = { createEditor: function(map) { map = map || this._map let tools = (this.options.editOptions || {}).editTools || map.editTools if (!tools) throw Error('Unable to detect Editable instance.') let Klass = this.options.editorClass || this.getEditorClass(tools) return new Klass(map, this, this.options.editOptions) }, // 🍂method enableEdit(map?: L.Map): this.editor // Enable editing, by creating an editor if not existing, and then calling `enable` on it. enableEdit: function(map) { if (!this.editor) this.createEditor(map) this.editor.enable() return this.editor }, // 🍂method editEnabled(): boolean // Return true if current instance has an editor attached, and this editor is enabled. editEnabled: function() { return this.editor && this.editor.enabled() }, // 🍂method disableEdit() // Disable editing, also remove the editor property reference. disableEdit: function() { if (this.editor) { this.editor.disable() delete this.editor } }, // 🍂method toggleEdit() // Enable or disable editing, according to current status. toggleEdit: function() { if (this.editEnabled()) this.disableEdit() else this.enableEdit() }, _onEditableAdd: function() { if (this.editor) this.enableEdit() } } let PolylineMixin = { getEditorClass: function(tools) { return (tools && tools.options.polylineEditorClass) ? tools.options.polylineEditorClass : L.Editable.PolylineEditor }, shapeAt: function(latlng, latlngs) { // We can have those cases: // - latlngs are just a flat array of latlngs, use this // - latlngs is an array of arrays of latlngs, loop over let shape = null latlngs = latlngs || this._latlngs if (!latlngs.length) return shape else if (isFlat(latlngs) && this.isInLatLngs(latlng, latlngs)) shape = latlngs else for (let i = 0; i < latlngs.length; i++) if (this.isInLatLngs(latlng, latlngs[i])) return latlngs[i] return shape }, isInLatLngs: function(l, latlngs) { if (!latlngs) return false let i, k, len let part = [] let p let w = this._clickTolerance() this._projectLatlngs(latlngs, part, this._pxBounds) part = part[0] p = this._map.latLngToLayerPoint(l) if (!this._pxBounds.contains(p)) { return false } for (i = 1, len = part.length, k = 0; i < len; k = i++) { if (L.LineUtil.pointToSegmentDistance(p, part[k], part[i]) <= w) { return true } } return false } } let PolygonMixin = { getEditorClass: function(tools) { return (tools && tools.options.polygonEditorClass) ? tools.options.polygonEditorClass : L.Editable.PolygonEditor }, shapeAt: function(latlng, latlngs) { // We can have those cases: // - latlngs are just a flat array of latlngs, use this // - latlngs is an array of arrays of latlngs, this is a simple polygon (maybe with holes), use the first // - latlngs is an array of arrays of arrays, this is a multi, loop over let shape = null latlngs = latlngs || this._latlngs if (!latlngs.length) return shape else if (isFlat(latlngs) && this.isInLatLngs(latlng, latlngs)) shape = latlngs else if (isFlat(latlngs[0]) && this.isInLatLngs(latlng, latlngs[0])) shape = latlngs else for (let i = 0; i < latlngs.length; i++) if (this.isInLatLngs(latlng, latlngs[i][0])) return latlngs[i] return shape }, isInLatLngs: function(l, latlngs) { let inside = false let l1 let l2 let j let k let len2 for (j = 0, len2 = latlngs.length, k = len2 - 1; j < len2; k = j++) { l1 = latlngs[j] l2 = latlngs[k] if (((l1.lat > l.lat) !== (l2.lat > l.lat)) && (l.lng < (l2.lng - l1.lng) * (l.lat - l1.lat) / (l2.lat - l1.lat) + l1.lng)) { inside = !inside } } return inside }, parentShape: function(shape, latlngs) { latlngs = latlngs || this._latlngs if (!latlngs) return let idx = L.Util.indexOf(latlngs, shape) if (idx !== -1) return latlngs for (let i = 0; i < latlngs.length; i++) { idx = L.Util.indexOf(latlngs[i], shape) if (idx !== -1) return latlngs[i] } } } let MarkerMixin = { getEditorClass: function(tools) { return (tools && tools.options.markerEditorClass) ? tools.options.markerEditorClass : L.Editable.MarkerEditor } } let RectangleMixin = { getEditorClass: function(tools) { return (tools && tools.options.rectangleEditorClass) ? tools.options.rectangleEditorClass : L.Editable.RectangleEditor } } let CircleMixin = { getEditorClass: function(tools) { return (tools && tools.options.circleEditorClass) ? tools.options.circleEditorClass : L.Editable.CircleEditor } } let keepEditable = function() { // Make sure you can remove/readd an editable layer. this.on('add', this._onEditableAdd) } let isFlat = L.LineUtil.isFlat || L.LineUtil._flat || L.Polyline._flat // <=> 1.1 compat. if (L.Polyline) { L.Polyline.include(EditableMixin) L.Polyline.include(PolylineMixin) L.Polyline.addInitHook(keepEditable) } if (L.Polygon) { L.Polygon.include(EditableMixin) L.Polygon.include(PolygonMixin) } if (L.Marker) { L.Marker.include(EditableMixin) L.Marker.include(MarkerMixin) L.Marker.addInitHook(keepEditable) } if (L.Rectangle) { L.Rectangle.include(EditableMixin) L.Rectangle.include(RectangleMixin) } if (L.Circle) { L.Circle.include(EditableMixin) L.Circle.include(CircleMixin) } L.LatLng.prototype.update = function(latlng) { latlng = L.latLng(latlng) this.lat = latlng.lat this.lng = latlng.lng } }, window)) } export default { init }